I created this folding brain anatomy model (based on a tetraflexagon) for the DYSPLA festival in Enfield 18th — 19th September, 2021.Continue reading Dyspla — Words Not Walls Festival
Paper delivered at Cumulus Conference: Design Culture(s) Sapienza University of Rome, Faculty of Architecture and School of Industrial Design
Title of paper: Thinking with Card: Curriculum-Led Making Activities Integrated with Distance LearningContinue reading Cumulus Design Culture(s) Roma
An interactive game exhibit based on popular children’s IP, LuoBaoBei, coupled with a DIY toy both based on an episode about climbing.Continue reading LBB Climbing Game and DIY Papercraft Toy
This interactive workshop/exhibition was part of a larger series of workshops I organised during Beijing Design Week 2015. The unusual venue (a high-end shopping mall not far from the 798 Art District in Beijing) was an attempt to bring making activity to a wider audience.Continue reading CAFA X Makedo
This design was created for a series of workshops our studio was commissioned to produce for CCTV. Using the materials provided, participants could make a working zoetrope and create their own simple animation to play. The activity was part of an introduction to animation, from which a group of kids would work with an international team of professional animators to create short movies.Continue reading Zoetrope Papercraft
This workshop was created for the 7th International Conference on Design & Emotion, Blatantly Blues, IIT Institute of Design, Chicago. 4th-7th October, 2010Continue reading Black Box Design: A Hands-On Workshop to Design Equipment with a Magical Interface
Held between 31st May — 8th June, 2008, this festival celebrated existing sustainable projects in Birmingham and promoted new strategies for tackling climate change. It was organised by CABE (Commission for Architecture and the Build Environment) and Birmingham City Council. I was asked to put on a Claystation event, encouraging visitors to propose a new and sustainable vision for a part of town undergoing regeneration. Before modelling their idea on a giant map, each participant had to complete a ‘Building Consent Form’ where they outlined the purpose of their design. These provided a useful form of feedback from this co-creation exhibition.
Thanks to all the team who helped make the event a success:
Tom Ballhatchet, Graham Powell, Maggs Rees, Charlie Huang, Ghazale Foroutan Jazi, Renu Patankar, Peter Nielsen, Josef Pointner, Elyn Yu, Nikhil Korde, Kay Chou, Andree Lee, Helen Chan
This paper explores the use of play as a catalyst for creativity.
Presented at The 4th International Conference on Design and Emotion, 12th-14th June, 2004, Middle East Technical University, Ankara, Turkey.
Co-Author: Alex Milton, Edinburgh College of ArtContinue reading Play, Four Days and a 1/4 ton of Clay
A Workshop in Cathexically Affective Design
This workshop was presented by myself and other members of the Design Transformation Group at the 3rd International Design Emotion Conference in Loughborough.Continue reading Sleeping Policemen