This interactive workshop/exhibition was part of a larger series of workshops I organised during Beijing Design Week 2015. The unusual venue (a high-end shopping mall not far from the 798 Art District in Beijing) was an attempt to bring making activity to a wider audience.
This design was created for a series of workshops our studio was commissioned to produce for CCTV. Using the materials provided, participants could make a working zoetrope and create their own simple animation to play. The activity was part of an introduction to animation, from which a group of kids would work with an international team of professional animators to create short movies.
A big production, supported by Nickelodeon, for Beijing Design Week where visitors could craft their own Spongebob or Patrick figures and put them on display. This was a really popular, fun event. Spongebob “superfans” travelled from as far as Shanghai to take part.
Held between 31st May — 8th June, 2008, this festival celebrated existing sustainable projects in Birmingham and promoted new strategies for tackling climate change. It was organised by CABE (Commission for Architecture and the Build Environment) and Birmingham City Council. I was asked to put on a Claystation event, encouraging visitors to propose a new and sustainable vision for a part of town undergoing regeneration. Before modelling their idea on a giant map, each participant had to complete a ‘Building Consent Form’ where they outlined the purpose of their design. These provided a useful form of feedback from this co-creation exhibition.
Thanks to all the team who helped make the event a success: Tom Ballhatchet, Graham Powell, Maggs Rees, Charlie Huang, Ghazale Foroutan Jazi, Renu Patankar, Peter Nielsen, Josef Pointner, Elyn Yu, Nikhil Korde, Kay Chou, Andree Lee, Helen Chan
A paper presented at 4th Engineering and Product Design Education International Conference, Salzburg, Austria. Published in Educating Designers for a Global Context, Rothbucher, B., Kolar, M., Ion, B. and Clarke, A. (Eds.), Hadleys, UK 2006 ISBN 0955394201
This paper explores the use of play as a catalyst for creativity. Presented at The 4th International Conference on Design and Emotion, 12th-14th June, 2004, Middle East Technical University, Ankara, Turkey.