This is a book chapter exploring the enduring cultural significance of the jukebox in a digital age. It documents a research project to create a new form of jukebox, sponsored by SCF Consorzio Fonografici and exhibited in the Triennale Museum, Milan. 22nd-27th April, 2009. The digital jukebox concept I developed used customised beermat ‘tokens’ to activate the different tracks. Two working models were installed — one in the Triennale exhibition hall and a second that travelled around Milan in a bus. The published text was in Italian, so here is the translation:
Held between 31st May — 8th June, 2008, this festival celebrated existing sustainable projects in Birmingham and promoted new strategies for tackling climate change. It was organised by CABE (Commission for Architecture and the Build Environment) and Birmingham City Council. I was asked to put on a Claystation event, encouraging visitors to propose a new and sustainable vision for a part of town undergoing regeneration. Before modelling their idea on a giant map, each participant had to complete a ‘Building Consent Form’ where they outlined the purpose of their design. These provided a useful form of feedback from this co-creation exhibition.
Thanks to all the team who helped make the event a success: Tom Ballhatchet, Graham Powell, Maggs Rees, Charlie Huang, Ghazale Foroutan Jazi, Renu Patankar, Peter Nielsen, Josef Pointner, Elyn Yu, Nikhil Korde, Kay Chou, Andree Lee, Helen Chan
This essay was produced for the catalogue for the Six Cities Design Festival. It concerns the importance of making in the act of design — a strong philosophy behind the development of the Claystation series of events. “Claystation – Remodelling Scotland, Published and Distributed by The Lighthouse, Scotland’s Centre for Architecture. ISBN 1–905061-11–0
A paper presented at 4th Engineering and Product Design Education International Conference, Salzburg, Austria. Published in Educating Designers for a Global Context, Rothbucher, B., Kolar, M., Ion, B. and Clarke, A. (Eds.), Hadleys, UK 2006 ISBN 0955394201
This paper explores the use of play as a catalyst for creativity. Presented at The 4th International Conference on Design and Emotion, 12th-14th June, 2004, Middle East Technical University, Ankara, Turkey.
This piece was written for the catalogue of a brilliant exhibition organised by the Institute de Cultura de Barcelona, designed by Emili Padros and Ana Mir in 2003. The exhibition focused on ingenuity in design and engineering. Part of it dealt with local, organic and free-range problem solving, which was one of my great interests. It was a chance to get in touch with Mike Donovan of Practical Farm Ideas to discuss how communities can empower themselves and others to accelerate problem-solving. There is some mention of the internet, but bear in mind that this is 2003; Instructables was still over two years away (launched August 2005) and the most up-to-date ‘lifestyle’ example I had was Make magazine. I am pleased to say that at the time of writing this intro (March, 2019), Practical Farm Ideas is still going www.farmideas.co.uk, and still produces 4 issues a year, but most sharing takes place online, allowing this culture of innovation to really mushroom.